Valve seem to be actually cleaning up SteamVR on Linux a bit more recently, which is kind of exciting when it’s been left rough for so long.
A Beta update for SteamVR on April 26th included fixes on Linux for uninitialized memory in the right eye, they fixed the SteamVR Home launch script and even improved launch scripts and log capture for bug reports. An earlier one on March 26th also added support for direct mode drivers (IVRDriverDirectModeComponent) on Linux too.
Now we have another small update to the SteamVR Beta that “Fixed an SDL compatibility problem on Fedora” along with two other main SteamVR changes:
- Fixing missing haptic component in some Vive tracker profiles.
- Fixing some scenarios where the menu button didn’t work on trackers.
We’ve seen the rumours for a long time now on an upcoming Valve Steam VR headset, code-named Deckard. So perhaps we’re starting to see a little extra work here towards that end? Who knows. Either way, it’s truly nice to see Linux actually getting some VR attention from Valve.
For our VR readers: what’s the issue annoying you the most with VR on Linux right now?